![guild wars 2 time sink guild wars 2 time sink](https://superiorrealities.files.wordpress.com/2012/09/gw004-2.jpg)
In WvW this may not be much of a problem, BUT in small group adventures the loss of even a single player may bring action to a halt, FOR EVERYONE. When your armor breaks while you traveling with a group of guild-mates what are you going to do? Continue with the mission as you become more vulnerable? Ask everyone to wait for you while you go somewhere to get it fixed? Leave the group to continue on without you, and try to catch up with them later? Assuming of course you can (not in an instance)?ANY of these options disrupts not just YOUR game play it interrupts EVERYONE in your party. Regular visits from TIME SINKS are going to be a significant cause of annoyance and disruption to the GW2 player experience. Traveling to the armor fixer takes TIME, and since it NOT something you wanted to spend time doing its burning up your gaming time while providing no benefit is the very definition of a TIME SINK. But armor breakage and repair? That is NOT something the player wants to experience and its happening has consequences beyond the cost to fix it.( gw 2 gold) When your armor breaks or needs repair you have to stop what you are doing and spend time going someplace to get it fixed. But the BIG PROBLEM with ARMOR REPAIR is not that it is a gold sink, but rather that it's a TIME SINK.Ĭharges for travel? Getting your pocket picked while you are waiting in line to travel is just part of the experience. Another gold sink is ARMOR REPAIR, which again costs you each time it is needed. (I am using gold as a term of convenience, it may be coppers or gems or whatever.) Based on what I saw in the Beta Weekend Events (BWE) it looks like the gold sinks will be a nuisance, but not to the point of disrupting play. Gold sinks in the form of small charges for this or that activity that will over time remove considerable gold from the game.